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<br /> POSITION<br /> PROGRAM<br /> PROGRAMMINGCLEVER CATS<br /> SEQUENCE<br /> Ages<br /> 11-14<br /> JOURNEY<br /> SEQUENCE<br /> ACTION<br /> REACTION<br /> • Recognise that a range<br /> of technology is used in<br /> places such as homes and<br /> schools.<br /> • Select and use technology<br /> for particular purposes.<br /> • Develop basic<br /> understanding<br /> of action and reaction.<br /> REPETITION<br /> Ages<br /> 0-5<br /> EASI-CARS<br /> RUGGED RACERS<br /> Ages<br /> 7-11<br /> PC SOFTWARE<br /> REASONING<br /> PI2G<br /> T<br /> O<br /> ABLET APP<br /> • Design, write and debug progr<br /> accomplish specific goals.<br /> ams that<br /> • Use sequence, selection and repetition in<br /> programs.<br /> • Use logical reasoning to explain how some<br /> simple algorithms work.<br /> DECOM<br /> RAINBOW MATRIX<br /> INO<br /> - B O T<br /> BEE-BOT<br /> TACTILE READER<br /> DEBUG<br /> ALGORITHM<br /> B L<a title="3988-2017 PROGRAMMING JOURNEY A6 TRADE POSTCARD 12 12 17 page 1" href="http://viewer.zmags.com/publication/1650e1ac?page=1"> POSITION PROGRAM PROGRAMMINGCLEVER CATS SEQUEN</a> <a title="3988-2017 PROGRAMMING JOURNEY A6 TRADE POSTCARD 12 12 17 page 2" href="http://viewer.zmags.com/publication/1650e1ac?page=2"> Age GroUP MATRIX Clever Cats Easi-Cars Rugged </a>